Bosses
This is a list of all the bosses in the game.
Black Tyrano, Azala |
|
Location |
Tyrano Lair (65000000 BC) |
HP |
Experience |
Tech Points |
Gold |
10500, 2700 |
1000, 800 |
25, 10 |
0, 0 |
|
Charm Item |
Win Item |
Weakness |
Power Tab, Magic Tab |
None, None |
None, None |
|
Notes |
Your first job is to defeat Azala. Regular attacks, Lightning and Fire magic seem to work well on him. Azala will use several attacks that do moderate damage, while the Tyrano will either shoot fire at you for moderate damage, or "eat" one person for some major damage in the 200 range. When Azala dies, the Azala Break spell will reduce your HP by a small amount for the rest of the battle. Now, heal your characters and wait until it says "Removes def, and is storing pwr." Now attack the Tyrano with your best techs. Cat Attack works very well on it, and Fire and Lightning magic both are ok. Spincut works better than Lightning though. When it counts down to 0, it will blast you with a powerful fire attack. Heal then.
|
Dalton |
|
Location |
Zeal Palace (12000 BC) |
HP |
Experience |
Tech Points |
Gold |
4000 |
1000 |
30 |
2500 |
|
Charm Item |
Win Item |
Weakness |
Power Meal |
None |
None |
|
Notes |
Dalton will use the Iron Orb attack, which will drop your HP by half. When he does this, be sure to heal. Fight back with your best magic attacks. When you defeat him, he will use an attack that will damage the entire party, so make sure you have enough HP at the end to survive it.
|
Dalton Plus |
|
Location |
Epoch (12000 BC) |
HP |
Experience |
Tech Points |
Gold |
3000 |
2500 |
40 |
2000 |
|
Charm Item |
Win Item |
Weakness |
Power Meal |
None |
None |
|
Notes |
It's time to finish the fight with this "king." He will use the Iron Orb attack on you, and a weaker form of the Golem's physical attack also. Just use your favorite techniques and you should be able to easily defeat him.
|
Dragon Tank, Dragon Tank (Head), Dragon Tank (Grinder) |
|
Location |
Guardia Castle Prison (1000 AD) |
HP |
Experience |
Tech Points |
Gold |
300, 700, 700 |
40, 0, 0 |
0, 0, 0 |
500, 0, 0 |
|
Charm Item |
Win Item |
Weakness |
None, None, None |
None, None, None |
None, None, None |
|
Notes |
The Dragon Tank has three parts: the Head, the main body, and the Grinder (wheel). The Head repairs damage to the body. It also contains a shield that prevents damage by lightning and fire. Take out the head first if you want to even think about defeating the tank. The head will use a flame attack on you, doing moderate damage. The Grinder will run over you, doing a lot of damage. The Body will either use missiles on you (doing moderate damage) or a laser beam, doing high damage. Destroy the head with your weapons, then attack both the Grinder and the body with Flame Toss and Slash. When your HP gets low, use tonics.
|
Flea |
|
Location |
Magus' Lair (600 AD) |
HP |
Experience |
Tech Points |
Gold |
4120 |
500 |
10 |
1000 |
|
Charm Item |
Win Item |
Weakness |
None |
Magic Tab |
Fire |
|
Notes |
This is Flea's true form, and it is much more powerful than the first. X-Strike works pretty well against him, as well as just regular attacks. Crono's Spincut works rather well too. Make sure to bring Heals with you to counteract Flea's status effects. The Stare will get one of your party to attack the rest of your party, injuring everyone badly. Make sure to consistently heal your party with spells or tonics.
|
Flea (Fake) |
|
Location |
Magus' Lair (600 AD) |
HP |
Experience |
Tech Points |
Gold |
20 |
0 |
0 |
0 |
|
Charm Item |
Win Item |
Weakness |
None |
None |
None |
|
Notes |
Flea is very weak. The only thing to watch out for is that he steals all of the MP from whichever character kills him. So make the weakest magic users of your team kill him.
|
Flea Plus |
|
Location |
Ozzie's Fort (600 AD) |
HP |
Experience |
Tech Points |
Gold |
2500 |
2000 |
20 |
2000 |
|
Charm Item |
Win Item |
Weakness |
None |
None |
None |
|
Notes |
This version of Flea is no different from the original version of Flea. In fact, he is weaker than the first version of Flea you fought. Just bash him with whatever your favorite technique is.
|
Giga Gaia, Giga Gaia (Right Hand), Giga Gaia (Left Hand) |
|
Location |
Mountain Of Woe (12000 BC) |
HP |
Experience |
Tech Points |
Gold |
9500, 2000, 2000 |
3000, 0, 0 |
30, 0, 0 |
3000, 0, 0 |
|
Charm Item |
Win Item |
Weakness |
Speed Tab, None, None |
None, None, None |
None, None, None |
|
Notes |
The secret to beating Giga Gaia is defeating the hands. Once you defeat the hands, you have a clear opportunity to beat the tar out of the main body before it regenerates the hands. When it has its hands though, it will use dual attacks on you. It will attack you with Shadow and Fire magic, so if you have the colored armors, now is the time to use them. It is best to have your party wear a Black Mail, a Red Mail, and a Red Vest. That way, someone is always being healed by the attacks, and you don't have to worry much about your HP for the battle. Delta Force works very nicely against Giga Gaia, but if you can manage to have these techs, use Luminaire, Flare and Shock.
|
Giga Mutant (Top), Giga Mutant (Bottom) |
|
Location |
Black Omen |
HP |
Experience |
Tech Points |
Gold |
5800, 4950 |
1500, 0 |
0, 0 |
2000, 0 |
|
Charm Item |
Win Item |
Weakness |
Wall Ring, Hit Ring |
None, None |
None, None |
|
Notes |
Physical attacks do little damage to it, so blast it with magic. Every time you hit it, it will try to steal some life away from you. It also has a life shaver attack where it reduces your HP to 1 for one person. Heal after that.
|
Golem |
|
Location |
Zeal Palace (12000 BC) |
HP |
Experience |
Tech Points |
Gold |
7000 |
1000 |
35 |
2000 |
|
Charm Item |
Win Item |
Weakness |
Magic Tab |
None |
None |
|
Notes |
This boss is very tricky. He counteratacks every thing that you hit him with. For instance, if you attack with Fire magic, he counterattacks with fire; if you attack with physical, he hits you with a strong physical attack. He also attacks with Iron Orb which reduces one character's HP by half. The best strategy is to equip your characters with Red Vests and hit him with Fire magic, because his fire counterattack is relatively weak. Failing that, hit him with many different attacks at once and he won't be able to counterattack. Just keep your party healed up and you will eventually defeat him.
|
Golem Boss |
|
Location |
Blackbird (12000 BC) |
HP |
Experience |
Tech Points |
Gold |
15000 |
2500 |
40 |
2000 |
|
Charm Item |
Win Item |
Weakness |
Nothing |
Nothing |
None |
|
Notes |
After facing the Golem's a few times, you probably don't want to see another one. Luckily, you can rest easy. The Golem Boss is terrified of heights, and it makes it so he can't even fight. If you cannot defeat him after a while he runs away. Try to defeat him however, because it is some good experience for not even breaking a sweat.
|
Great Ozzie, Flea Plus, Super Slash |
|
Location |
Ozzie's Fort (600 AD) |
HP |
Experience |
Tech Points |
Gold |
6000, 4000, 4000 |
2500, 2500, 2500 |
20, 30, 30 |
1000, 1000, 2000 |
|
Charm Item |
Win Item |
Weakness |
Ozzie Pants, Flea Vest, Slasher 2 |
None, None, None |
None, None, None |
|
Notes |
Here is the final showdown between you and Magus' henchmen. Try to concentrate on one person at a time, and watch out for their triple tech, as it can be quite nasty. The best way is to attack the Great Ozzie himself with single techniques like Triple Kick, Uzzi Punch, Confuse, and Mega Bomb so that there's only one counterattack each time you attack. When he dies, the others die, too. Make sure to charm these guys because you can get some good equipment.
Individual Notes
Flea Plus: Fights with Great Ozzie and Super Slash |
Guardian, Bit |
|
Location |
Arris Dome (2300 AD) |
HP |
Experience |
Tech Points |
Gold |
1200, 200 |
300, 0 |
5, 0 |
1000, 0 |
|
Charm Item |
Win Item |
Weakness |
None, None |
None, None |
None, None |
|
Notes |
Invulnerable to Fire
|
Heckran |
|
Location |
Heckran's Lair (1000 AD) |
HP |
Experience |
Tech Points |
Gold |
2100 |
250 |
10 |
1500 |
|
Charm Item |
Win Item |
Weakness |
None |
None |
None |
|
Notes |
Magic is the only thing that will hurt him, so make sure you build up your techs before facing him. When he says "Go ahead and try to attack me" do not attack him, as he will use a nasty counterattack spell that will do major damage to all of your people. When it says "brief counterattack break" then give him everything you've got. When he says "Yes Indeed" he will nail one of your characters with a major damage attack.
|
Krawlie |
|
Location |
Sewer Access (2300 AD) |
HP |
Experience |
Tech Points |
Gold |
500 |
100 |
5 |
500 |
|
Charm Item |
Win Item |
Weakness |
None |
None |
Shadow |
|
Notes |
If you go after him earlier in the game, he can be fairly tough to beat. But later in the game, he is just a wimp. Nail him with your best attacks, but watch out for his 1 HP move.
|
Lavos |
|
Location |
Ocean Palace (12000 BC) |
HP |
Experience |
Tech Points |
Gold |
30000 |
0 |
0 |
0 |
|
Charm Item |
Win Item |
Weakness |
None |
None |
None |
|
Notes |
Although you aren't supposed to win the battle against Lavos, you can kill it by using the New Game Plus. You will fight the outer core, and it will be much more powerful than fighting it at the end of the game like normal. The attacks will do more damage to you, and will be done more frequently. His "Destruction rains from the Heavens!" attack is really powerful. Heal right after each of these. You should be able to kill it with Luminaire, Flare and Shock.
|
Lavos Core (Head), Lavos Core (Left Arm), Lavos Core (Right Arm) |
|
Location |
1999 AD |
HP |
Experience |
Tech Points |
Gold |
20000, 8000, 9000 |
0, 0, 0 |
0, 0, 0 |
0, 0, 0 |
|
Charm Item |
Win Item |
Weakness |
None, None, None |
None, None, None |
None, None, None |
|
Notes |
Be sure to use your best party, keeping in mind that Luminaire, Flare and Shock are about the best spells to use against the final forms of Lavos. Lavos has three parts to it: a central part and two arms. In order to defeat the center, you need to defeat the arms first. Lavos will start with a powerful attack before you can get a move off. You may need to heal afterwards. Note: When the left arm is gone, the right arm will cast a spell that will remove all of one characters protective magic, even that which is invoked by armor such as the Vigil Hat. When you beat the right arm, wait till Lavos casts a spell called Obstacle, which is a Chaos type spell. Then the main body's defense will decrease a lot. Once this happens, blast it with all of your techs and attacks. The central core may use Obstacle against you several times during the battle, or something called Flame Battle which is fairly powerful.
|
Lavos Spawn (Head), Lavos Spawn (Shell) |
|
Location |
Death Peak (12000 BC),Black Omen |
HP |
Experience |
Tech Points |
Gold |
4000, 10000 |
747, 0 |
120, 0 |
500, 0 |
|
Charm Item |
Win Item |
Weakness |
None, None |
Elixir, None |
None, None |
|
Notes |
The spawn has two parts to it - a "head" and a "body". Attack the head, or else you won't do any damage to it. Magic and physical attacks work best. But try to avoid hitting the outer shell, or else it will use the needle attack on you.
|
Lavos' True Form (Center), Lavos' True Form (Left), Lavos' True Form (Right) |
|
Location |
1999 AD |
HP |
Experience |
Tech Points |
Gold |
10000, 1500, 30000 |
0, 0, 0 |
0, 0, 0 |
0, 0, 0 |
|
Charm Item |
Win Item |
Weakness |
None, None, None |
None, None, None |
None, None, None |
|
Notes |
This is it, the final showdown with Lavos. Lavos has three parts. A central body, a left bit, and a right bit. Be sure to use your best party, and don't be afraid to use any items you've been saving; this is the last battle. The central body provides a protection for the right bit (the real core): so attack the center till it dies. The bits will sometimes heal the central body, and the bits can also attack you. The central body will cast Time Warp which enables it to cast different spells depending on the time period you are in. After you've destroyed the central body, wait till the right bit shuts off his defense. Since there's no central body, the bits will counterattack each time you hit the left one. So you must only hit the right one. If you don't have anymore MP, use a Mega Elixir. The right bit will eventually revive the center body and the left bit if you killed them. The right bit will now raise its defense again. You need to repeat the process over again. Killing the right bit will kill the other parts of Lavos.
|
Magus |
|
Location |
Magus' Lair (600 AD) |
HP |
Experience |
Tech Points |
Gold |
6666 |
1500 |
15 |
3000 |
|
Charm Item |
Win Item |
Weakness |
None |
None |
None |
|
Notes |
Magus is tough. The main key is paying attention to what magic he is using against you because it represents the barrier he has up at the moment. It is best to have a varied party so you can hit him with whatever magic he is using against you: Frog, Crono and Lucca (and if you can manage it, try to have the Delta Storm triple tech). Have Frog attack with the Masamune when Magus's barrier isn't water-magic. This will help lower his defenses, and help prevent him from casting certain spells on you. He will also use Dark Matter, his strongest spell which will do a lot of damage to the whole party. There will come a time during the battle when Frog seems to be doing significantly more damage with his attacks. When this happens, hit him with your best physical attacks and/or with Delta Storm, and he will not counterattack. This is a sign that he is weakening.
|
Magus |
|
Location |
North Cape (12000 BC) |
HP |
Experience |
Tech Points |
Gold |
666 |
3000 |
50 |
4000 |
|
Charm Item |
Win Item |
Weakness |
|
|
None |
|
Notes |
None
|
Mammon Machine |
|
Location |
Black Omen |
HP |
Experience |
Tech Points |
Gold |
18000 |
0 |
0 |
0 |
|
Charm Item |
Win Item |
Weakness |
None |
None |
None |
|
Notes |
Still weak from your battle with Zeal, your best bet is to use that MegaElixir you won. From here, pummel it with everything you have. Note: The Masamune absorbs energy from the Mammon machine, so you might want to have Frog in your party. When you attack it with Magic, it says that the machines attack power goes up. When you attack it physically, its defense goes up. So your best bet is magic attacks (the most powerful ones you have). When you attack it, and it stands still, it is weakening. Just kill it with your best techs or attacks.
|
Masa, Mune |
|
Location |
Denadoro Mountains (600 AD) |
HP |
Experience |
Tech Points |
Gold |
1000, 1000 |
200, 200 |
2, 2 |
200, 200 |
|
Charm Item |
Win Item |
Weakness |
None, None |
None, None |
None, None |
|
Notes |
At first, Masa and Mune seem like innocent children, that is until they turn into monsters and attack you. Your first step is to have Lucca cast Hypno Wave on the two. Now you should attack one of them and make sure the other stays asleep. Just attack with your weapons. You only need to defeat one of them to win the battle.
|
Masa & Mune |
|
Location |
Denadoro Mountains (600 AD) |
HP |
Experience |
Tech Points |
Gold |
3600 |
500 |
10 |
1500 |
|
Charm Item |
Win Item |
Weakness |
None |
Broken Masamune |
None |
|
Notes |
Just when you think you have defeated them, they turn into big and ugly. Hit this guy with your best attacks and magic. All of his attacks are fairly strong, so beware and keep your HP up. He is invulnerable to Lightning, so don't use it. When it says that he is storing tornado energy, use Crono's Slash attack on him to neutralize it. He may also attack with a Slash attack of his own, doing decent damage to two people in your party.
|
MegaMutant (Top), MegaMutant (Bottom) |
|
Location |
Black Omen |
HP |
Experience |
Tech Points |
Gold |
4600, 3850 |
900, 0 |
50, 0 |
1500, 0 |
|
Charm Item |
Win Item |
Weakness |
Elixir, Vigil Hat |
None, None |
None, None |
|
Notes |
Blast this mutant with your best techs: Luminaire, Flare and Shock/Dark Matter. It will go down pretty easily. It will use Chaos spells on you, so be prepared for them. You only need to kill either the top or the bottom to destroy it.
|
Mother Brain, Display |
|
Location |
Geno Dome (2300 AD) |
HP |
Experience |
Tech Points |
Gold |
5000, 1 |
3000, 0 |
40, 0 |
3000, 0 |
|
Charm Item |
Win Item |
Weakness |
Blue Mail, Elixir |
Terra Arm, Crisis Arm, None |
None, None |
|
Notes |
This is the psycho robot in charge of the factory. Shutting her down will shut down the entire factory. The displays around the room will heal her. Don't destroy them, however. If you destroy all three of them, Mother Brain will use her most powerful attacks on you. If you keep one alive, it will still heal her, but she won't be able to use her most powerful attacks. Once you win, you will not be able to re-enter the factory.
|
Mud Imp, Blue Beast, Red Beast |
|
Location |
Terra Cave (12000 BC) |
HP |
Experience |
Tech Points |
Gold |
1200, 5000, 5000 |
354, 300, 300 |
10, 8, 8 |
1000, 800, 800 |
|
Charm Item |
Win Item |
Weakness |
Speed Tab, Mermaid Cap, Elixir |
None, None, None |
None, Fire, Water |
|
Notes |
These guys have a lot of HP, but aren't too tough. For the Red Beast, use Ice Magic on it. For the Blue Beast, use Fire Magic on it. Or better yet, use Ayla and Crono's tech Falcon Hit to hit both of them at once for good damage. Hit the Mud Imp with physical attacks. If you cannot beat the Mud Imp, it will run away, so if you are having trouble, save him for last and he will just run away.
Individual Notes
Blue Beast: Invulnerable to water Red Beast: Invulnerable to Fire |
Nizbel |
|
Location |
Reptite Lair (65000000 BC) |
HP |
Experience |
Tech Points |
Gold |
4200 |
500 |
10 |
0 |
|
Charm Item |
Win Item |
Weakness |
Third Eye |
None |
Lightning |
|
Notes |
As with regular dinosaurs, use Lightning on this guy. Then nail it with everything you have. When it says "releases electrocution energy" he is gonna zap you. This will do an extreme amount of damage. After that, heal your party with something that will get them all at once (like Robo's heal beam). Once he has released the energy, you will need to hit him with lightning again. His earthquake attack will also do a lot of damage to your party, so be sureto heal after that as well.
|
Nizbel II |
|
Location |
Tyrano Lair (65000000 BC) |
HP |
Experience |
Tech Points |
Gold |
6500 |
880 |
15 |
0 |
|
Charm Item |
Win Item |
Weakness |
Third Eye |
None |
Lightning |
|
Notes |
Nizbel II is every bit a pain to beat as the original Nizbel. His charge attack will do a fair amount of damage to everyone in your party. Use Lightning on him to decrease his defense. Like before, he will discharge the lightning energy, and it will do a lot of damage. Heal right after it.
|
Ozzie |
|
Location |
Ozzie's Fort (600 AD) |
HP |
Experience |
Tech Points |
Gold |
1000 |
0 |
0 |
0 |
|
Charm Item |
Win Item |
Weakness |
Ozzie Pants |
None |
None |
|
Notes |
This is the last stand of Ozzie. He's a wimp as usual. Just attack the level near him, and this time, you will fall down the hole. Go back up, and he will pretty much defeat himself. Since you don't actually defeat him, you don't get anything for your battle.
|
Ozzie |
|
Location |
Magus' Lair (600 AD) |
HP |
Experience |
Tech Points |
Gold |
1000 |
0 |
0 |
0 |
|
Charm Item |
Win Item |
Weakness |
None |
None |
None |
|
Notes |
Ozzie puts up a protective barrier so that you can't hurt him. So don't even try to hit him, or he will just counterattack you. Instead, hit the winches that are next to him. After you've hit them all, Ozzie will fall through the floor, and you will win.
|
Ozzie |
|
Location |
Zenan Bridge (600 AD) |
HP |
Experience |
Tech Points |
Gold |
762 |
30 |
2 |
100 |
|
Charm Item |
Win Item |
Weakness |
None |
None |
None |
|
Notes |
This battle isn't too tough. Just hit him with your best attacks and he should be defeated in no time. He is invulnerable to magic though, so stick with the physical attacks.
|
Queen Zeal |
|
Location |
Black Omen |
HP |
Experience |
Tech Points |
Gold |
12000 |
0 |
0 |
0 |
|
Charm Item |
Win Item |
Weakness |
None |
Mega Elixir |
None |
|
Notes |
Be sure to have someone act as a healer in this fight. Her opening attack will be to reduce the HP of your party to 1. But don't worry: she can't kill you. Nail her with cheap magic attacks after this move (to save your MP for later). If you have Frog or Ayla in your party, use Frog Squash and Dino Tail. These techs are the strongest when your HP is at 1. On occasion, she will attempt to steal some of your MP.
|
Queen Zeal (Head), Queen Zeal (Left Hand), Queen Zeal (Right Hand) |
|
Location |
Black Omen |
HP |
Experience |
Tech Points |
Gold |
20000, 28000, 28000 |
0, 0, 0 |
0, 0, 0 |
0, 0, 0 |
|
Charm Item |
Win Item |
Weakness |
, Prism Dress, Prism Helm |
, None, None |
None, None, None |
|
Notes |
There are three parts to this boss: A head, and two arms. Ignore the arms and go for the head. Make sure you use tech that only hits one section of Zeal, or you will get hit by a nasty counterattack from the hands. The arms' counterattacks either take that person's HP to 1 or MP to 0. She also has some nasty regular attacks that can hurt if you don't have good magical protection. Mega Bomb, Triple Kick, Uzzi Punch and Confuse work well here. The Lightning attack she does is not very powerful, but her Water attack is. She has been known to use her Hallitation/"HP to 1" attack, so beware of it. Be prepared for a long battle.
|
Retinite (Core), Retinite (Top), Retinite (Bottom) |
|
Location |
Sunken Desert (600 AD) |
HP |
Experience |
Tech Points |
Gold |
1000, 5000, 4800 |
1600, 500, 500 |
60, 20, 20 |
2000, 0, 0 |
|
Charm Item |
Win Item |
Weakness |
Speed Tab, None, None |
None, None, None |
None, None, None |
|
Notes |
Retinite bears a strong resemblance to Zombor, but looks are about all they have in common. In order to defeat this monster, you need to have someone who can use Water or Ice magic in your party. Every time you hit Retinite, it will raise its defenses against attack, and water will weaken it. Attack the core first. Magic (besides ice/water to weaken it) will not work on Retinite so you need to use your best physical attacks on him.
|
R Series |
|
Location |
Factory (2300 AD) |
HP |
Experience |
Tech Points |
Gold |
150 |
80 |
1 |
100 |
|
Charm Item |
Win Item |
Weakness |
None |
None |
None |
|
Notes |
There are six Robots in all. Your best bet is to use area effect spells to do as much maximum damage as possible. You will only have two people in your party to fight them, so they might be tough if you aren't at a high enough level. Their regular attacks are fairly weak, but they have a few special attacks which are somewhat powerful. They have a version of monster toss, which will hurt both of your people for a decent bit of damage, and when there is only one Robot left, it will use a bomb attack on you that does a lot of damage. Though Marle is able to heal, have Lucca with you. Cyclone works well against them, while Lucca's Flame Toss can hit two or three robots at a time. Heal with tonics as needed.
|
Rust Tyrano |
|
Location |
Giant's Claw (600 AD) |
HP |
Experience |
Tech Points |
Gold |
25000 |
3800 |
40 |
200 |
|
Charm Item |
Win Item |
Weakness |
Red Mail |
None |
None |
|
Notes |
This guy is just like the first Tyrano you fought, only stronger. Again, Red Mail, Red Vest, and Ruby Armor are a must if you want to survive the battle. This guy can take a lot of damage, so be ready for a long battle. Luminaire is a good spell to have, as well as Flare and Triple Kick. Again, he will count down from 5 and blast you with Fire Magic. This guy is not meant to be tough, but he does have a lot of HP.
|
Slash |
|
Location |
Magus' Lair (600 AD) |
HP |
Experience |
Tech Points |
Gold |
3200 |
0 |
0 |
0 |
|
Charm Item |
Win Item |
Weakness |
None |
None |
None |
|
Notes |
Use a combination of magic and regular attack on him. His "attack attack attack" move does a good amount of damage to one character, so make sure your HP is up. You know you have won when he uses an attack that hits the entire party for about 50 damage.
|
Slash |
|
Location |
Magus' Lair (600 AD) |
HP |
Experience |
Tech Points |
Gold |
5200 |
500 |
10 |
1500 |
|
Charm Item |
Win Item |
Weakness |
None |
Slasher |
None |
|
Notes |
Now Slash gets serious. He grabs his sword from the wall, and begins attacking you with his Slash technique. This will hit either one, two, or all three members of your party for about 60 damage. Make sure to heal often with spells or tonics. His "Yes indeed" attack will do over 100 points of damage to you, and is quite powerful. Just keep your party healthy and hi him with your strongest stuff.
|
Son of Sun (Core), Son of Sun (Real Flame), Son of Sun (Decoy Flame) |
|
Location |
Sun Palace (2300 AD) |
HP |
Experience |
Tech Points |
Gold |
2000, 30000, 30000 |
3800, 0, 0 |
40, 0, 0 |
2000, 0, 0 |
|
Charm Item |
Win Item |
Weakness |
Black Mail, None, None |
None, None, None |
None, None, None |
|
Notes |
Do not bother to try to attack the center, as you cannot hurt it that way. Instead, what you have to do is hit the "real" flames which in turn will hurt the core. The tricky part is that he spins the flames around him and so they are at random locations. However, there is a very easy way to defeat this boss. First, you need the right armor. The Red Mail, the Red Vest, and the Ruby Armor are a must. Don't even think about it without them. If you have Magus, have him cast Black Hole on it, and two of the flames will disappear. After that, cast any level 2 spell, and see which flame does not counterattack. Now hit that flame. When it does the roulette, just cast another level 2 spell on it. Whenever you hit the correct flame, the center will take about 215 damage no matter how much or little you do to the outer flame.
Individual Notes
Son of Sun (Real Flame): Absorbs Magic, Each hit damages Core Son of Sun (Decoy Flame): Absorbs Magic |
Super Slash |
|
Location |
Ozzie's Fort (600 AD) |
HP |
Experience |
Tech Points |
Gold |
2500 |
2000 |
20 |
2000 |
|
Charm Item |
Win Item |
Weakness |
None |
None |
None |
|
Notes |
This version of Slash is not much different from his earlier version. Bash Slash with your favorite techniques and attacks.
|
Terra Mutant (Top), Terra Mutant (Bottom) |
|
Location |
Black Omen |
HP |
Experience |
Tech Points |
Gold |
7800, 20000 |
0, 0 |
127, 0 |
3800, 0 |
|
Charm Item |
Win Item |
Weakness |
Muscle Ring, Power Seal |
None, None |
None, None |
|
Notes |
This boss isn't that tough. Magic will tend to heal the lower half, so concentrate on killing the upper half first. The lower half will die when the upper half dies.
Individual Notes
Terra Mutant (Bottom): Invulnerable to Physical, Absorbs Magic |
Yakra |
|
Location |
Cathedral (600 AD) |
HP |
Experience |
Tech Points |
Gold |
920 |
50 |
5 |
600 |
|
Charm Item |
Win Item |
Weakness |
None |
None |
None |
|
Notes |
Use X-Strike and Flame Toss on him, stopping to heal yourself with tonics or Frog's Slurp when your HP gets low. He will occasionally counterattack after you attack him. This will hit all members of your party for a decent amount of damage. Beware his needle attack, as it does a lot of damage.
|
Yakra XIII |
|
Location |
Guardia Castle (1000 AD) |
HP |
Experience |
Tech Points |
Gold |
18000 |
3500 |
40 |
2000 |
|
Charm Item |
Win Item |
Weakness |
White Mail |
Mega Elixir |
None |
|
Notes |
This guy is a lot like his predecessor. He uses chaos a lot, so be prepared if you can. Blast him with your best stuff. Yakra XIII has a earthquake attack that will do a decent amount of damage to you, as well as the Needle 13 attack which will also do a lot of damage to you. When you beat him, he will hit you with one more needle attack.
|
Zombor (Top), Zombor (Bottom) |
|
Location |
Zenan Bridge (600 AD) |
HP |
Experience |
Tech Points |
Gold |
960, 800 |
0, 350 |
0, 40 |
0, 1500 |
|
Charm Item |
Win Item |
Weakness |
None, None |
None, None |
None, None |
|
Notes |
Use Ice Magic or regular attacks on the top section. When the top section dies, it casts MP Buster on you, which will take all of the MP away from the person who killed it. Use Lightning Magic, Fire Magic, or regular attacks on the bottom section. Its' regular attack isn't too bad, but it will sometimes do an earthquake which will hit all of your party for a fair amount of damage. Be sure to heal after that.
Individual Notes
Zombor (Bottom): Absorbs Ice, Absorbs Shadow |